UMotionTrailEditorMode::AsLegacyMode

For use by the EditorModeTools class to get the legacy [FEdMode](API\Editor\UnrealEd\FEdMode) type from a legacy [FEdMode](API\Editor\UnrealEd\FEdMode) wrapper You should not need to override this function in your [UEdMode](API\Editor\UnrealEd\Tools\UEdMode) implementation.

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MacOS
Linux

Override Hierarchy

UEdMode::AsLegacyMode()

UMotionTrailEditorMode::AsLegacyMode()

References

Module

MotionTrailEditorMode

Header

/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Public/MotionTrailEditorMode.h

Include

#include "MotionTrailEditorMode.h"

Source

/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Private/MotionTrailEditorMode.cpp

Syntax

virtual FEdMode * AsLegacyMode()

Remarks

For use by the EditorModeTools class to get the legacy FEdMode type from a legacy FEdMode wrapper You should not need to override this function in your UEdMode implementation.

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