UMotionTrailOptions

TODO: option to make tick size proportional to distance from camera to get a sense of perspective and scale.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMotionTrailOptions

References

Module

MotionTrailEditorMode

Header

/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Public/MotionTrailEditorMode.h

Include

#include "MotionTrailEditorMode.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMotionTrailOptions : public UObject

Remarks

TODO: option to make tick size proportional to distance from camera to get a sense of perspective and scale.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bLockTicksToFrames

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bShowFullTrail

Public variable UProperty Category, EditAnywhere

bool

 

bShowTrails

Public variable UProperty Category, EditAnywhere, Meta

int32

 

FramesAfter

Public variable UProperty Category, EditAnywhere, Meta

int32

 

FramesBefore

Public variable

FOnDisplayPrope ...

 

OnDisplayPropertyChanged

Public variable UProperty Category, EditAnywhere, Meta

double

 

SecondsPerTick

Public variable UProperty Category, EditAnywhere, Meta

int32

 

Subdivisions

Public variable UProperty Category, EditAnywhere, Meta

double

 

TickSize

Public variable UProperty Category, EditAnywhere, Meta

float

 

TrailThickness

Constructors

Name Description

Public function

UMotionTrailOptions()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

Typedefs

Name

Description

FOnDisplayPropertyChanged

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