UTrailToolManager::IsHitByClick

Test if target is hit by a click

Windows
MacOS
Linux

Override Hierarchy

IClickBehaviorTarget::IsHitByClick()

UTrailToolManager::IsHitByClick()

References

Module

MotionTrailEditorMode

Header

/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Public/MotionTrailEditorToolset.h

Include

#include "MotionTrailEditorToolset.h"

Source

/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Private/MotionTrailEditorToolset.cpp

Syntax

virtual FInputRayHit IsHitByClick
(
    const FInputDeviceRay & ClickPos
)

Remarks

Test if target is hit by a click

Returns

hit information at this point

Parameters

Parameter

Description

ClickPos

device position/ray at click point

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback