UMotoSynthPreset

Asset used to store moto synth preset data.

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MacOS
Linux

Inheritance Hierarchy

References

Module

MotoSynth

Header

/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthPreset.h

Include

#include "MotoSynthPreset.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UMotoSynthPreset : public UObject

Remarks

Asset used to store moto synth preset data.

Variables

Name Description

Public variable

FMotoSynthEngin ...

 

EnginePreviewer

The engine previewer which is using this preset.

Public variable UProperty Category, EditAnywhere

FRuntimeFloatCu ...

 

EnginePreviewRPMCurve

Engine preview RPM curve.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FMotoSynthRunti ...

 

Settings

Functions

Name Description

Public function UFunction Category, Meta

void

 

DumpRuntimeMemoryUsage()

Dumps memory usage of the preset (i.e. of the source assets)

Public function UFunction Category, Meta

void

 

StartEnginePreview()

Public function UFunction Category, Meta

void

 

StopEnginePreview()

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

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