FImageOverlappedPlane

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderOverlappedImage.h

Include

#include "MovieRenderOverlappedImage.h"

Syntax

struct FImageOverlappedPlane

Remarks

Types Structure for a single overlapped image.

Variables

Name Description

Public variable

TArray64< float...

 

ChannelData

Actual channel data

Public variable

FIntPoint

 

Size

Width and Height of the image.

Constructors

Name Description

Public function

FImageOverlappedPlane()

Default constructor.

Functions

Name Description

Public function

void

 

AccumulateSinglePlane

(
    const TArray64< float >& InRawData,
    FIntPoint InSize,
    FIntPoint InOffset,
    float SubpixelOffsetX,
    float SubpixelOffsetY,
    FIntPoint SubRectOffset,
    FIntPoint SubRectSize,
    const TArray< float >& WeightDataX,
    const TArray< float >& WeightDataY
)

Accumulate a single tile to this plane.

Public function

void

 

Init

(
    FIntPoint InSize
)

Initialize the memory. Before using the memory, we also will need a call to ZeroPlane.

Public function

void

 

Reset()

Frees the memory and resets the sizes

Public function

void

 

ZeroPlane()

Zeroes the accumulation. Assumes the data is already allocated.

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