FImageTileAccumulator::AccumulateTile

Given a tile and its subpixel offset, accumulate this tile to all of the image planes.

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Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h

Include

#include "MovieRenderTileImage.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderTileImage.cpp

Syntax

void AccumulateTile
(
    const TArray64< float > & InRawData,
    int32 InRawSizeX,
    int32 InRawSizeY,
    int InRawChannel,
    FVector2D InSubpixelOffset
)

Remarks

Given a tile and its subpixel offset, accumulate this tile to all of the image planes.

The raw sizes should exactly match the tile size. The SubpixelOffset should be in the range of [0,1). AccumulateTile() then figures out which tiles it touches, and accumulates them.

Parameters

Parameter

Description

InRawData

Tile to add.

InRawSizeX

Width of the tile. Should exactly match the size of the internal channel planes.

InRawSizeY

Height of the tile. Should exactly match the size of the internal channel planes.

InRawChannel

Which channel to accumulate to.

InSubpixelOffset

The offset, which affects which tiles get accumulated to.

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