FImageTilePlane::AccumulateSinglePlane

Accumulate a single tile to this plane.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h

Include

#include "MovieRenderTileImage.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderTileImage.cpp

Syntax

void AccumulateSinglePlane
(
    const TArray64< float > & InRawData,
    int32 InSizeX,
    int32 InSizeY,
    float InSampleWeight,
    int InSampleOffsetX,
    int InSampleOffsetY
)

Remarks

Accumulate a single tile to this plane. The raw data must be the exact size of the tile. In general, SampleOffsetX/SampleOffsetY will be 0 or 1. In most cases it is zero, but but if a sample has a subpixel offset after the last sample, it will affect the first sample of the next pixel. All accumulating assumes edge clamping.

Parameters

Parameter

Description

InRawData

Raw data to accumulate

InRawSizeX

Width of the tile. Must exactly match.

InRawSizeY

Height of the tile. Must exactly match.

InSampleOffsetX

Pixel offset of the tile (in X)

InSampleOffsetY

Pixel offset of the tile (in Y)

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