FImageTilePlane

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h

Include

#include "MovieRenderTileImage.h"

Syntax

struct FImageTilePlane

Remarks

Types Structure for a single tile.

Variables

Name Description

Public variable

float

 

AccumulationWeight

Accumulation weights, uniform for the whole plane.

Public variable

TArray64< float...

 

ChannelData

Actual channel data

Public variable

int32

 

SizeX

Width of the image.

Public variable

int32

 

SizeY

Height of the image.

Constructors

Name Description

Public function

FImageTilePlane()

Default constructor.

Functions

Name Description

Public function

void

 

AccumulateSinglePlane

(
    const TArray64< float >& InRawData,
    int32 InSizeX,
    int32 InSizeY,
    float InSampleWeight,
    int InSampleOffsetX,
    int InSampleOffsetY
)

Accumulate a single tile to this plane.

Public function

void

 

Init

(
    int32 InSizeX,
    int32 InSizeY
)

Initialize the memory. Before using the memory, we also will need a call to ZeroPlane.

Public function

void

 

Reset()

Frees the memory and resets the sizes

Public function

void

 

ZeroPlane()

Zeroes the accumulation. Assumes the data is already allocated.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss