Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include |
#include "MovieRenderPipelineDataTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineCameraCutInfo
ToDo: Rename this to segment.
Name | Description | ||
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bEmulateFirstFrameMotionBlur |
Should we evaluate/render an extra frame at the start of this shot to show correct motion blur on the first frame? This emulates motion blur by evaluating forward one frame and then going backwards which is a approximation. |
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bHasEvaluatedMotionBlurFrame |
Have we evaluated the motion blur frame? Only used if bEvaluateMotionBlurOnFirstFrame is set |
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CachedFrameRate |
Cached Frame Rate these are being rendered at. Simplifies some APIs. |
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CachedTickResolution |
Cached Tick Resolution our numbers are in. Simplifies some APIs. |
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TWeakObjectPtr<... |
CameraCutSection |
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CameraName |
Display name for UI Purposes. |
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CurrentLocalSeqTick |
The current tick of this shot that we're on local space, for knowing which frame of this sub-section is equivalent to the master. |
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CurrentMasterSeqTick |
The current tick of this shot that we're on in master sequence space, for evaluating the master sequence at this time. |
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NumEngineWarmUpFramesRemaining |
How many engine warm up frames are left to process for this shot. May be zero. |
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NumSpatialSamples |
For each temporal sample, how many spatial samples do we take? |
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NumTemporalSamples |
How many temporal samples is each frame broken up into? |
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NumTiles |
How many image tiles are going to be rendered per temporal frame. |
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OriginalRange |
The original non-modified range for this shot that will be rendered. |
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ShotName |
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State |
The current state of processing this Shot is in. Not all states will be passed through. |
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TotalOutputRange |
The range for this shot including handle frames that will be rendered. |
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WorkMetrics |
Metrics - How much work has been done for this particular shot and how much do we estimate we have to do? |
Name | Description | |
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FMoviePipelineCameraCutInfo() |
Name | Description | ||
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CalculateWorkMetrics() |
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IsInitialized() |
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SetNextStateAfter ( |
Name | Description | ||
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operator!= ( |
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operator== ( |