bWasAffectedByTimeDilation

If true, there was a non-1.0 Time Dilation in effect when this frame was produced.

Windows
MacOS
Linux

Syntax

bool bWasAffectedByTimeDilation

Remarks

If true, there was a non-1.0 Time Dilation in effect when this frame was produced. This indicates that there may be duplicate frame Source/Effective frame numbers as they find the closest ideal time to the current.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss