bool bDiscardRenderResult
If this is true, then the frame will be rendered but the results discarded and not sent to the accumulator. This is used for render warmup frames or gpu-based feedback loops. Ignored if bSkipRendering is true.
bool bDiscardRenderResult
If this is true, then the frame will be rendered but the results discarded and not sent to the accumulator. This is used for render warmup frames or gpu-based feedback loops. Ignored if bSkipRendering is true.