Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include |
#include "MovieRenderPipelineDataTypes.h" |
struct FMoviePipelineRenderPassInitSettings
Name | Description | ||
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bAccumulateAlpha |
If true, the alpha channel will be accumulated. |
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BackbufferResolution |
This takes into account any padding needed for tiled rendering overlap. |
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TileCount |
How many tiles (in each direction) are we rendering with. |
Name | Description | |
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FMoviePipelineRenderPassInitSettings() |