FMoviePipelineRenderPassInitSettings

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

struct FMoviePipelineRenderPassInitSettings

Variables

Name Description

Public variable

bool

 

bAccumulateAlpha

If true, the alpha channel will be accumulated.

Public variable

FIntPoint

 

BackbufferResolution

This takes into account any padding needed for tiled rendering overlap.

Public variable

FIntPoint

 

TileCount

How many tiles (in each direction) are we rendering with.

Constructors

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