FMoviePipelineSurfaceReader::CopyReadbackTexture_RenderThread

Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h

Include

#include "MoviePipelineSurfaceReader.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineSurfaceReader.cpp

Syntax

void CopyReadbackTexture_RenderThread
(
    const FMoviePipelineRenderPassMetrics & InSampleState,
    const FMoviePipelineSampleReady & InCallback
)

Remarks

Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over.

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