CachedPrevCustomTimeStep

Hold a reference to the existing custom time step (if any) so we can restore it after we're done using our custom one.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
UEngineCustomTimeStep * CachedPrevCustomTimeStep

Remarks

Hold a reference to the existing custom time step (if any) so we can restore it after we're done using our custom one.

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