UMoviePipeline::CalculateFrameNumbersForOutputState

It can be useful to know where the data we're generating was relative to the original Timeline, so this calculates that.

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineTiming.cpp

Syntax

void CalculateFrameNumbersForOutputState
(
    const MoviePipeline::FFrameConstantMetrics & InFrameMetrics,
    const FMoviePipelineCameraCutInfo & InCameraCut,
    FMoviePipelineFrameOutputState & InOutOutputState
) const

Remarks

It can be useful to know where the data we're generating was relative to the original Timeline, so this calculates that.

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