UMoviePipeline::InitializeShot

Set up per-shot state for the specific shot, tearing down old state (if it exists)

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp

Syntax

void InitializeShot
(
    FMoviePipelineShotInfo & InShot
)

Remarks

Set up per-shot state for the specific shot, tearing down old state (if it exists)

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