UMoviePipeline::OnMoviePipelineFinishedImpl

This function should be called by the Executor when execution has finished (this should still be called in the event of an error)

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
virtual void OnMoviePipelineFinishedImpl()

Remarks

This function should be called by the Executor when execution has finished (this should still be called in the event of an error)

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