UMoviePipeline::SetSoloShot

Modifies the TargetSequence to ensure that only the specified Shot has it's associated Cinematic Shot Section enabled.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp

Syntax

void SetSoloShot
(
    const FMoviePipelineShotInfo & InShot
)

Remarks

Modifies the TargetSequence to ensure that only the specified Shot has it's associated Cinematic Shot Section enabled. This way when Handle Frames are enabled and the sections are expanded, we don't end up evaluating the previous shot.

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