UMoviePipeline::SetupRenderingPipelineForShot

Initialize the rendering pipeline for the given shot.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineRendering.cpp

Syntax

void SetupRenderingPipelineForShot
(
    FMoviePipelineShotInfo & InShot
)

Remarks

Initialize the rendering pipeline for the given shot. This should not get called if rendering work is still in progress for a previous shot.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss