Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include |
#include "MoviePipeline.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp |
void Shutdown()
Abandons any future work on this Movie Pipeline and runs through the shutdown flow to ensure already completed work is written to disk. This is a blocking-operation and will not return until all outstanding work has been completed.
This function should only be called from the game thread.