UMoviePipeline::StartAudioRecording

Tell our submixes to start capturing the data they are generating.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineAudioRendering.cpp

Syntax

void StartAudioRecording()

Remarks

Tell our submixes to start capturing the data they are generating. Should only be called once output frames are being produced.

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