UMoviePipeline::TransitionToState

Handles transitioning between states, preventing reentrancy.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp

Syntax

void TransitionToState
(
    const EMovieRenderPipelineState InNewState
)

Remarks

Handles transitioning between states, preventing reentrancy. Normal state flow should be respected, does not handle arbitrary x to y transitions.

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