| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include |
#include "MoviePipeline.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipeline : public UObject
Name | Description | ||
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ActiveRenderPasses |
A list of engine passes which need to be run each frame to generate required content for all the movie render passes. |
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ImageWriteQueue |
A debug image sequence writer in the event they want to dump every sample generated on its own. |
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TSharedPtr< FMo... |
OutputBuilder |
This gathers all of the produced data for an output frame (which may come in async many frames later) before passing them onto the Output Containers. |
Name | Description | |
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UMoviePipeline() |
Name | Description | ||
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UMoviePipeli... |
FindOrAddSetting ( |
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SettingType ... |
FindOrAddSetting ( |
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const MovieP... |
GetAudioState() |
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UMoviePipeli... |
GetCurrentJob() |
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GetCurrentShotIndex() |
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GetInitializationTime() |
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const FMovie... |
GetOutputState() |
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UMoviePipeli... |
GetPipelineMasterConfig() |
Get the Master Configuration used to render this shot. |
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EMovieRender... |
GetPipelineState() |
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UTexture ... |
GetPreviewTexture() |
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const TArray... |
GetShotList() |
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ULevelSequen... |
GetTargetSequence() |
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Initialize ( |
Initialize the movie pipeline with the specified settings. This kicks off the rendering process. |
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IsShutdownRequested() |
Has RequestShutdown() been called? |
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FMoviePipeli... |
OnMoviePipelineErrored() |
Called when there was an error during the rendering of this movie pipeline (such as missing sequence, i/o failure, etc.) |
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FMoviePipeli... |
OnMoviePipelineFinished() |
Called when we have completely finished this pipeline. |
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OnSampleRendered ( |
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ProcessOutstandingFinishedFrames() |
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RequestShutdown() |
Request the movie pipeline to shut down at the next available time. |
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ResolveFilenameFormatArguments ( |
Resolves the provided InFormatString by converting {format_strings} into settings provided by the master config. |
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SetPreviewTexture ( |
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Shutdown() |
Abandons any future work on this Movie Pipeline and runs through the shutdown flow to ensure already completed work is written to disk. |