[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(UIMin=1, ClampMin=1), Category="Movie Pipeline")
int32 SpatialSampleCount
How many frames should we accumulate together before contributing to one overall sample. This lets you increase the anti-aliasing quality of an sample, or have high quality anti-aliasing if you don't want any motion blur due to accumulation over time in SampleCount.