| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h |
Include |
#include "MoviePipelineBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMoviePipelineBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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UMovieSceneS... |
DuplicateSequence ( |
Duplicates the specified sequence using a medium depth copy. |
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float |
GetCompletionPercentage ( |
Same as above but just 0-1 |
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GetCurrentSegmentName ( |
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EMovieRender... |
GetCurrentSegmentState ( |
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FMoviePipeli... |
GetCurrentSegmentWorkMetrics ( |
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GetCurrentShotFrameNumber ( |
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GetCurrentShotTimecode ( |
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GetEngineWarmUpFrameCount ( |
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GetEstimatedTimeRemaining ( |
Get the estimated amount of time remaining for the current pipeline. |
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GetJobAuthor ( |
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GetJobInitializationTime ( |
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GetJobName ( |
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GetMasterFrameNumber ( |
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GetMasterTimecode ( |
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GetOverallOutputFrames ( |
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GetOverallSegmentCounts ( |
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EMovieRender... |
GetPipelineState ( |
Get the current state of the specified Pipeline. |
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GetSubsampleCount ( |
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GetTotalSampleCount ( |
The most accurate way to determine 0-1 progress as it looks at the total number of samples needing to be rendered. |