UMoviePipelineBlueprintLibrary

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h

Include

#include "MoviePipelineBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMoviePipelineBlueprintLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

UMovieSceneS...

 

DuplicateSequence

(
    UObject* Outer,
    UMovieSceneSequence* InSequenc...
)

Duplicates the specified sequence using a medium depth copy.

Public function Static UFunction BlueprintPure, Category

float

 

GetCompletionPercentage

(
    const UMoviePipeline* InPipeli...
)

Same as above but just 0-1

Public function Static UFunction BlueprintPure, Category

FText

 

GetCurrentSegmentName

(
    UMoviePipeline* InMoviePipelin...
)

Public function Static UFunction BlueprintPure, Category

EMovieRender...

 

GetCurrentSegmentState

(
    UMoviePipeline* InMoviePipelin...
)

Public function Static UFunction BlueprintPure, Category

FMoviePipeli...

 

GetCurrentSegmentWorkMetrics

(
    const UMoviePipeline* InMovieP...
)

Public function Static

FFrameNumber

 

GetCurrentShotFrameNumber

(
    const UMoviePipeline* InMovieP...
)

Public function Static UFunction BlueprintPure, Category

FTimecode

 

GetCurrentShotTimecode

(
    const UMoviePipeline* InMovieP...
)

Public function Static UFunction BlueprintPure, Category

void

 

GetEngineWarmUpFrameCount

(
    const UMoviePipeline* InMovieP...,
    const int32 InSegmentIndex,
    int32& OutCurrentIndex,
    int32& OutTotalCount
)

Public function Static UFunction BlueprintPure, Category

bool

 

GetEstimatedTimeRemaining

(
    const UMoviePipeline* InPipeli...,
    FTimespan& OutEstimate
)

Get the estimated amount of time remaining for the current pipeline.

Public function Static UFunction BlueprintPure, Category

FText

 

GetJobAuthor

(
    UMoviePipeline* InMoviePipelin...
)

Public function Static UFunction BlueprintPure, Category

FDateTime

 

GetJobInitializationTime

(
    const UMoviePipeline* InMovieP...
)

Public function Static UFunction BlueprintPure, Category

FText

 

GetJobName

(
    UMoviePipeline* InMoviePipelin...
)

Public function Static UFunction BlueprintPure, Category

FFrameNumber

 

GetMasterFrameNumber

(
    const UMoviePipeline* InMovieP...
)

Public function Static UFunction BlueprintPure, Category

FTimecode

 

GetMasterTimecode

(
    const UMoviePipeline* InMovieP...
)

Public function Static UFunction BlueprintPure, Category

void

 

GetOverallOutputFrames

(
    const UMoviePipeline* InMovieP...,
    int32& OutCurrentIndex,
    int32& OutTotalCount
)

Public function Static UFunction BlueprintPure, Category

void

 

GetOverallSegmentCounts

(
    const UMoviePipeline* InMovieP...,
    int32& OutCurrentIndex,
    int32& OutTotalCount
)

Public function Static UFunction BlueprintPure, Category

EMovieRender...

 

GetPipelineState

(
    const UMoviePipeline* InPipeli...
)

Get the current state of the specified Pipeline.

Public function Static UFunction BlueprintPure, Category

void

 

GetSubsampleCount

(
    const UMoviePipeline* InMovieP...,
    int32& OutCurrentIndex,
    int32& OutTotalCount
)

Public function Static UFunction BlueprintPure, Category

int32

 

GetTotalSampleCount

(
    const UMoviePipeline* InMovieP...
)

The most accurate way to determine 0-1 progress as it looks at the total number of samples needing to be rendered.

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