UMoviePipelineColorSetting

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineColorSetting.h

Include

#include "MoviePipelineColorSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineColorSetting : public UMoviePipelineSetting

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

bool

 

bDisableToneCurve

If true the Filmic Tone Curve will not be applied.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

FOpenColorIODis ...

 

OCIOConfiguration

OCIO config to be passed to OCIO View Extension.

Constructors

Name Description

Public function

UMoviePipelineColorSetting()

Overridden from UMoviePipelineSetting

Name Description

Public function Virtual Const

bool

 

CanBeDisabled()

Can this setting be disabled? UI only.

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Public function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Public function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty * InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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