UMoviePipelineExecutorBase::ConnectSocket

Attempts to connect a socket to the specified host and port. This is a blocking call.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h

Include

#include "MoviePipelineExecutor.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineExecutor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
bool ConnectSocket
(
    const FString & InHostName,
    const int32 InPort
)

Remarks

Attempts to connect a socket to the specified host and port. This is a blocking call.

Returns

True if the socket was succesfully connected to the given host and port.

Parameters

Parameter

Description

InHostName

The host name as to connect to such as "127.0.0.1"

InPort

The port to attempt to connect to the host on.

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