UMoviePipelineExecutorBase::GetStatusMessage

Get the current status message for this job.

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h

Include

#include "MoviePipelineExecutor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
FString GetStatusMessage() const

Remarks

Get the current status message for this job. May be an empty string.

For C++ implementations override `virtual FString GetStatusMessage_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def get_status_message(self): return ?

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