UMoviePipelineExecutorBase::SetStatusMessage

Set the status of this Executor.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h

Include

#include "MoviePipelineExecutor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetStatusMessage
(
    const FString & InStatus
)

Remarks

Set the status of this Executor. Does nothing in default implementations, but a useful shorthand for implementations to broadcast status updates, ie: You can call SetStatusMessage as your executor changes state, and override the SetStatusMessage function to make it actually do something (such as printing to a log or updating a third party API).

For C++ implementations override `virtual bool SetStatusMessage_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_message(self, inStatus):

Parameters

Parameter

Description

InStatus

The status message you wish the executor to have.

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