UMoviePipelineExecutorJob::IsConsumed

Gets whether or not the job has been marked as being consumed.

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
bool IsConsumed() const

Remarks

Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.

For C++ implementations override `virtual bool IsConsumed_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def is_consumed(self): return ?

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