UMoviePipelineExecutorJob::SetConsumed

Set the job to be consumed.

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetConsumed
(
    const bool bInConsumed
)

Remarks

Set the job to be consumed. A consumed job is disabled in the UI and should not be submitted for rendering again. This allows jobs to be added to a queue, the queue submitted to a remote farm (consume the jobs) and then more jobs to be added and the second submission to the farm won't re-submit the already in-progress jobs.

Jobs can be unconsumed when the render finishes to re-enable editing.

For C++ implementations override `virtual void SetConsumed_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_consumed(self, isConsumed):

Parameters

Parameter

Description

bInConsumed

True if the job should be consumed and disabled for editing in the UI.

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