UMoviePipelineExecutorShot::SetStatusProgress

Set the progress of this shot to the given value.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetStatusProgress
(
    const float InProgress
)

Remarks

Set the progress of this shot to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.

For C++ implementations override `virtual void SetStatusProgress_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_progress(self, inStatus):

Parameters

Parameter

Description

InProgress

The progress (0-1 range) the executor should have.

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