UMoviePipelineFCPXMLExporter

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineFCPXMLExporterSetting.h

Include

#include "MoviePipelineFCPXMLExporterSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineFCPXMLExporter : public UMoviePipelineOutputBase

Variables

Name Description

Protected variable

bool

 

bHasFinishedExporting

Protected variable

bool

 

bOverwriteFile

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FCPXMLExportDat ...

 

DataSource

Whether to build the FCPXML from sequence data directly (for reimporting) or from actual frame output data (for post processing)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

FileNameFormat

What format string should the final files use? Can include folder prefixes, and format string ({sequence_name}, etc.)

Protected variable

FString

 

FilePath

The file to write to

Constructors

Functions

Name Description

Protected function

bool

 

EnsureWritableFile()

Overridden from UMoviePipelineSetting

Name Description

Protected function Virtual

void

 

BeginExportImpl()

Called once when all files have been finalized.

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Protected function Virtual Const

bool

 

HasFinishedExportingImpl()

Has this setting finished any export-related things it needs to do post-finalize?

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