UMoviePipelineGameOverrideSetting

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMoviePipelineSetting

UMoviePipelineGameOverrideSetting

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineGameOverrideSetting.h

Include

#include "MoviePipelineGameOverrideSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineGameOverrideSetting : public UMoviePipelineSetting

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bCinematicQualitySettings

If true, automatically set the engine to the Cinematic Scalability quality settings during render.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bDisableHLODs

Should we disable Hierarchical LODs and instead use their real meshes regardless of distance?

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bOverrideViewDistanceScale

Should we override the View Distance Scale? Can be used in situations where MaxDrawDistance has been set before for in-game performance.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bUseHighQualityShadows

Should we override shadow-related CVars with some high quality preset settings?

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bUseLODZero

Should we try to use the highest quality LOD for meshes and particle systems regardless of distance?

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TSubclassOf< AG...

 

GameModeOverride

Optional Game Mode to override the map's default game mode with.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

ShadowDistanceScale

Scalability option to trade shadow distance versus performance for directional lights

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ShadowRadiusThreshold

Cull shadow casters if they are too small, value is the minimal screen space bounding sphere radius

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMoviePipelineT...

 

TextureStreaming

Defines which If true, when using texture streaming fully load the required textures each frame instead of loading them in over time.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

ViewDistanceScale

Controls the view distance scale. A primitive's MaxDrawDistance is scaled by this value.

Constructors

Functions

Name Description

Protected function

void

 

ApplyCVarSettings

(
    const bool bOverrideValues
)

Overridden from UMoviePipelineSetting

Name Description

Public function Virtual Const

void

 

BuildNewProcessCommandLineImpl

(
    FString& InOutUnrealURLParams,
    FString& InOutCommandLineArgs
)

Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process.

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Public function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Public function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

Public function Virtual

void

 

SetupForPipelineImpl

(
    UMoviePipeline* InPipeline
)

Public function Virtual

void

 

TeardownForPipelineImpl

(
    UMoviePipeline* InPipeline
)

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