| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineGameOverrideSetting.h |
Include |
#include "MoviePipelineGameOverrideSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineGameOverrideSetting : public UMoviePipelineSetting
Name | Description | ||
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bCinematicQualitySettings |
If true, automatically set the engine to the Cinematic Scalability quality settings during render. |
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bDisableHLODs |
Should we disable Hierarchical LODs and instead use their real meshes regardless of distance? |
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bOverrideViewDistanceScale |
Should we override the View Distance Scale? Can be used in situations where MaxDrawDistance has been set before for in-game performance. |
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bUseHighQualityShadows |
Should we override shadow-related CVars with some high quality preset settings? |
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bUseLODZero |
Should we try to use the highest quality LOD for meshes and particle systems regardless of distance? |
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TSubclassOf< AG... |
GameModeOverride |
Optional Game Mode to override the map's default game mode with. |
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ShadowDistanceScale |
Scalability option to trade shadow distance versus performance for directional lights |
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float |
ShadowRadiusThreshold |
Cull shadow casters if they are too small, value is the minimal screen space bounding sphere radius |
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TextureStreaming |
Defines which If true, when using texture streaming fully load the required textures each frame instead of loading them in over time. |
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ViewDistanceScale |
Controls the view distance scale. A primitive's MaxDrawDistance is scaled by this value. |
Name | Description | |
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UMoviePipelineGameOverrideSetting() |
Name | Description | ||
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ApplyCVarSettings ( |
Name | Description | ||
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BuildNewProcessCommandLineImpl |
Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process. |
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
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SetupForPipelineImpl ( |
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TeardownForPipelineImpl ( |