bWriteAllSamples

If true, we will write all samples that get generated to disk individually.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="Movie Pipeline")
bool bWriteAllSamples

Remarks

If true, we will write all samples that get generated to disk individually. This can be useful for debugging or if you need to accumulate render passes differently than provided.

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