CustomStartFrame

Used when overriding the playback range.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(EditCondition=bUseCustomPlaybackRange),
          Category="Frames")
int32 CustomStartFrame

Remarks

Used when overriding the playback range. In Display Rate frames. If bUseCustomPlaybackRange is false range will come from Sequence.

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