[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="File Output")
int32 FrameNumberOffset
How many frames should we offset the output frame number by? This is useful when using handle frames on Sequences that start at frame 0, as the output would start in negative numbers. This can be used to offset by a fixed amount to ensure there's no negative numbers.