| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineQueue : public UObject
A queue is a list of jobs that have been executed, are executing and are waiting to be executed. These can be saved to specific assets to allow
Name | Description | |
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UMoviePipelineQueue() |
Name | Description | ||
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UMoviePipeli... |
AllocateNewJob() |
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DeleteJob ( |
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UMoviePipeli... |
DuplicateJob ( |
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GetJobs() |
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GetQueueSerialNumber() |
Retrieve the serial number that is incremented when a job is added or removed from this list. |