UMoviePipelineQueue

A queue is a list of jobs that have been executed, are executing and are waiting to be executed.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMoviePipelineQueue

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineQueue : public UObject

Remarks

A queue is a list of jobs that have been executed, are executing and are waiting to be executed. These can be saved to specific assets to allow

Constructors

Name Description

Public function

UMoviePipelineQueue()

Functions

Name Description

Public function UFunction BlueprintCallable, Category

UMoviePipeli...

 

AllocateNewJob()

Public function UFunction BlueprintCallable, Category

void

 

DeleteJob

(
    UMoviePipelineExecutorJob* InJ...
)

Public function UFunction BlueprintCallable, Category

UMoviePipeli...

 

DuplicateJob

(
    UMoviePipelineExecutorJob* InJ...
)

Public function Const UFunction BlueprintPure, Category

TArray< UMov...

 

GetJobs()

Public function Const

uint32

 

GetQueueSerialNumber()

Retrieve the serial number that is incremented when a job is added or removed from this list.

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