UMoviePipelineRenderPass::GetRequiredEnginePasses

The required engine passes this pass needs to operate.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h

Include

#include "MoviePipelineRenderPass.h"

Syntax

void GetRequiredEnginePasses
(
    TSet< FMoviePipelinePassIdentifier > & RequiredEnginePasses
)

Remarks

The required engine passes this pass needs to operate.

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