UMoviePipelineRenderPass::RenderSample_GameThread

This will called for each requested sample.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h

Include

#include "MoviePipelineRenderPass.h"

Syntax

void RenderSample_GameThread
(
    const FMoviePipelineRenderPassMetrics & InSampleState
)

Remarks

This will called for each requested sample. This should only be used if you're not trying to share engine passes with other things.

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