Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h |
Include |
#include "MoviePipelineRenderPass.h" |
void RenderSample_GameThread
(
const FMoviePipelineRenderPassMetrics & InSampleState
)
This will called for each requested sample. This should only be used if you're not trying to share engine passes with other things.