| UMoviePipelineRenderPass::RenderSample_GameThreadImpl()
|
Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h |
Include |
#include "MoviePipelineRenderPass.h" |
virtual void RenderSample_GameThreadImpl
(
const FMoviePipelineRenderPassMetrics & InSampleState
)