UMoviePipelineVideoOutputBase

A base class for video codec outputs for the Movie Pipeline system.

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineVideoOutputBase.h

Include

#include "MoviePipelineVideoOutputBase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract)
class UMoviePipelineVideoOutputBase : public UMoviePipelineOutputBase

Remarks

A base class for video codec outputs for the Movie Pipeline system. To simplify encoder implementations this handles multi-threading for you and will call all of the encoding functions on a dedicated thread. This allows an encoder to do more expensive operations (such as image quantization) without implementing threading yourself, nor having to worry about blocking the game thread.

Variables

Name Description

Protected variable

void virtual In...

 

GetFilenameExtension

Functions

Name Description

Protected function Virtual

TUniquePtr < ...

 

Initialize_GameThread

(
    const FString & InFileName,
    FIntPoint InResolution,
    EImagePixelType InPixelType,
    ERGBFormat InPixelFormat,
    uint8 InBitDepth,
    uint8 InNumChannels
)

Protected function Virtual Const

bool

 

IsAudioSupported()

Overridden from UMoviePipelineOutputBase

Overridden from UMoviePipelineSetting

Name Description

Protected function Virtual Const

FText

 

GetFooterText

(
    UMoviePipelineExecutorJob * InJ...
)

Return a string to show in the footer of the details panel.

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