UMoviePipelineEditorBlueprintLibrary::SaveQueueToManifestFile

Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder.

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References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h

Include

#include "MoviePipelineEditorBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static UMoviePipelineQueue * SaveQueueToManifestFile
(
    UMoviePipelineQueue * InPipelineQueue,
    FString & OutManifestFilePath
)

Remarks

Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder. Returns the duplicated queue.

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