UMoviePipelineNewProcessExecutor

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineNewProcessExecutor.h

Include

#include "MoviePipelineNewProcessExecutor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineNewProcessExecutor : public UMoviePipelineExecutorBase

Remarks

This is the implementation responsible for executing the rendering of multiple movie pipelines on the local machine in an external process. This simply handles launching and managing the external processes and acts as a proxy to them where possible. This internally uses the UMoviePipelineInProcessExecutor on the launched instances.

Variables

Name Description

Protected variable

FProcHandle

 

ProcessHandle

A handle to the currently running process (if any) for the active job.

Functions

Name Description

Protected function

void

 

CheckForProcessFinished()

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