UMoviePipelinePIEExecutor

This is the implementation responsible for executing the rendering of multiple movie pipelines in the currently running Editor process.

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Inheritance Hierarchy

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelinePIEExecutor.h

Include

#include "MoviePipelinePIEExecutor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelinePIEExecutor : public UMoviePipelineLinearExecutorBase

Remarks

This is the implementation responsible for executing the rendering of multiple movie pipelines in the currently running Editor process. This involves launching a Play in Editor session for each Movie Pipeline to process.

Constructors

Name Description

Public function

UMoviePipelinePIEExecutor()

Overridden from UMoviePipelineLinearExecutorBase

Name Description

Protected function Virtual

void

 

Start

(
    const UMoviePipelineExecutorJob...
)

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