Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
Include |
#include "MoviePipelineQueueSubsystem.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
UMoviePipelineExecutorBase * GetActiveExecutor() const
Returns the active executor (if there is one). This can be used to subscribe to events on an already in-progress render. May be null.