UMoviePipelineQueueSubsystem::GetActiveExecutor

Returns the active executor (if there is one).

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References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h

Include

#include "MoviePipelineQueueSubsystem.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
UMoviePipelineExecutorBase * GetActiveExecutor() const

Remarks

Returns the active executor (if there is one). This can be used to subscribe to events on an already in-progress render. May be null.

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