UMoviePipelineQueueSubsystem::OnExecutorFinished

Called when the executor is finished so that we can release it and stop reporting [IsRendering()](API\Plugins\MovieRenderPipelineEditor\UMoviePipelineQueueSubsystem\IsRendering) == true.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h

Include

#include "MoviePipelineQueueSubsystem.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineQueueSubsystem.cpp

Syntax

void OnExecutorFinished
(
    UMoviePipelineExecutorBase * InPipelineExecutor,
    bool bSuccess
)

Remarks

Called when the executor is finished so that we can release it and stop reporting IsRendering() == true.

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