UMovieRenderPipelineProjectSettings

Universal Movie Render Pipeline settings that apply to the whole project.

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMovieRenderPipelineProjectSettings

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MovieRenderPipelineSettings.h

Include

#include "MovieRenderPipelineSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, MinimalAPI)
class UMovieRenderPipelineProjectSettings : public UObject

Remarks

Universal Movie Render Pipeline settings that apply to the whole project.

Variables

Name Description

Public variable

TArray< TSubcla...

 

DefaultClasses

The settings specified here will automatically be added to a Movie Pipeline Master Configuration when using the UI.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

TSubclassOf< UM...

 

DefaultLocalExecutor

When the user uses the UI to request we render a movie locally, which implementation should we use to execute the queue of things they want rendered.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

TSubclassOf< UM...

 

DefaultPipeline

This allows you to implement your own Pipeline to handle timing and rendering of a movie.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

TSubclassOf< UM...

 

DefaultRemoteExecutor

When the user uses the UI to request we render a movie remotely, which implementation should we use to execute the queue of things they want rendered.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Transient

TSoftObjectPtr<...

 

LastPresetOrigin

What was the last configuration preset the user used? Can be null.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config displayname

FDirectoryPath

 

PresetSaveDir

Which directory should we try to save presets in by default?

Constructors

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