| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MovieRenderPipelineSettings.h |
Include |
#include "MovieRenderPipelineSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, MinimalAPI)
class UMovieRenderPipelineProjectSettings : public UObject
Universal Movie Render Pipeline settings that apply to the whole project.
Name | Description | ||
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DefaultClasses |
The settings specified here will automatically be added to a Movie Pipeline Master Configuration when using the UI. |
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TSubclassOf< UM... |
DefaultLocalExecutor |
When the user uses the UI to request we render a movie locally, which implementation should we use to execute the queue of things they want rendered. |
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TSubclassOf< UM... |
DefaultPipeline |
This allows you to implement your own Pipeline to handle timing and rendering of a movie. |
|
TSubclassOf< UM... |
DefaultRemoteExecutor |
When the user uses the UI to request we render a movie remotely, which implementation should we use to execute the queue of things they want rendered. |
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TSoftObjectPtr<... |
LastPresetOrigin |
What was the last configuration preset the user used? Can be null. |
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PresetSaveDir |
Which directory should we try to save presets in by default? |
Name | Description | |
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UMovieRenderPipelineProjectSettings() |