UMoviePipelineImagePassBase

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Inheritance Hierarchy

References

Module

MovieRenderPipelineRenderPasses

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h

Include

#include "MoviePipelineImagePassBase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Abstract)
class UMoviePipelineImagePassBase : public UMoviePipelineRenderPass

Variables

Name Description

Protected variable

FGraphEventArra ...

 

OutstandingTasks

Accessed by the Render Thread when starting up a new task.

Protected variable

FMoviePipelineP ...

 

PassIdentifier

Protected variable

TSharedPtr < FMo ...

 

SurfaceQueue

A queue of surfaces that the render targets can be copied to.

Protected variable

TWeakObjectPtr <...

 

TileRenderTarget

A temporary render target that we render the view to.

Protected variable

FSceneViewState ...

 

ViewState

The history for the view

Constructors

Functions

Overridden from UMoviePipelineRenderPass

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