| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImageSequenceOutput.h |
Include |
#include "MoviePipelineImageSequenceOutput.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMoviePipelineImageSequenceOutput_EXR : public UMoviePipelineImageSequenceOutputBase
Name | Description | ||
---|---|---|---|
|
bOutputAlpha |
Should we accumulate the alpha channel and write it into the resulting image? This requires r.PostProcessing.PropagateAlpha to be set to 1 or 2 (see "Enable Alpha Channel Support in Post Processing" under Project Settings > Rendering). |
Name | Description | |
---|---|---|
|
UMoviePipelineImageSequenceOutput_EXR() |
Name | Description | ||
---|---|---|---|
|
IsAlphaSupportedImpl() |
Name | Description | ||
---|---|---|---|
|
GetDisplayText() |
Warning: This gets called on the CDO of the object |